Medieval puzzle escape3/21/2023 ![]() ![]() Many of them were inspired by Camelot or classic medieval fantasy settings. Overall, the puzzles in Medieval Quest were clever and varied. The flow of the game in this area was non-linear and puzzles there could be solved in any order, allowing groups up to 6 people to be busy at all times. People familiar with Arthurian lore might be able to identify some elements quicker, but no external knowledge is necessary. That was sound advice as that puzzle was quite complex and elaborate. And it seemed there were still plenty of places to explore.Īs per recommendation of our gamemaster, one of us went straight to investigate the puzzle involving the Round Table while the others explored the rest of the room. Although it was spacious, the pressure started mounting when we saw the amount of puzzles ahead of us. The place resembles a room in a medieval castle, with nice decoration and stained glasses. Once we solved the first chamber, a gate led us to a new area, and by the beard of Merlin, it was huge! Mystery Rooms says The Medieval Quest is the largest escape room in Melbourne, and they are probably right. They were already discerning which elements of the environment were important by the middle of the second puzzle. The first chamber of The Medieval Quest contained some obvious puzzles, however, these were very useful in allowing our friends to get a feel for escape rooms. Trapspringer and I were quite impressed with how quickly our companions switched on into “escape” mode. A letter from Merlin contained the first clues we had to advance in our quest to recover Excalibur. Our team of valorous knights (of the round office desk, most of the time…) started the adventure in a grey, stony chamber. ![]() We ventured through Avalon with a couple of friends who were facing an escape room for the first time, and the four of us had a blast until the last thrilling seconds! ![]() The three first chapters can be played in any order and the numbers are more of an indicative of “era” (older history first) and difficulty (easiest first). Chapter 2 – The Medieval Quest is a huge game set in Camelot, and players must use Merlin’s magic to help King Arthur and recover Excalibur, a talisman for Strength.Īlthough it is called Chapter 2, Medieval Quest was the first game we played at Mystery Rooms. In the second part of Mystery Room’s adventure to restore the separation between the real world and fantasy world, players are invited to join the Knights of the Round Table and discover what happened to the legendary sword, Excalibur. Succeeded escaping!Ĭreativity: 10 Difficulty: 7.5 to 8.5 Atmosphere: 8 Fun: 9. Location: The Mystery Rooms, Fitzroy ( Melbourne), VIC, Australiaĭate completed: June 2017 (4 players). ![]()
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